Wednesday, November 29, 2017

AAR - Reconnaissance at the Border

Another month, another great meeting for the Fukuyama Gaming Club!  With the end of the year fast approaching, it was nice to take a day away from the hustle and bustle of real life and relax with some good games!  And even better news, no typhoon or bad weather to try and stop us!  In fact, it was a beautiful fall day!  Finally!  Even in October, we were just missed by a typhoon on game day.  That one was going to really disrupt our plans, but just before it hit land it swung to the South and missed the mainland by a good amount.  This month... nothing.  Yes!  And with nothing to stand in our way, we managed to get in a couple of games of Warmachine/ Hordes, and completed another chapter in our ongoing quest in the Widower's Wood.

Leland is doing a great job of little by little painting up his Cygnar forces, and they are really staring to come together.  He's almost able to field a completely painted 75 point army... I'm almost certain that that will be a reality before the end of the year!  Of course, since we are a friendly club, it's not a problem to play with unpainted mini's as long as it's not tourney time (and as long as you don't mind taking a bit of heat from DTB, that is, haha!).  DTB and I are continuing to fiddle around with completely new lists, and I think we're really narrowing down at least the first of two casters.  After this month, I have for sure decided that the Testament of Menoth is going to be one of mine for next year's tournament... I'm just trying to decide between the Exemplar Interdiction and The Faithful Masses theme forces.  I adore the Exemplars... they are why I decided to play the Protectorate in the first place, and Kreoss, the most exemplary of Exemplars, is my favorite of the Protectorate casters!  But even more than the Exemplars, my heart belongs the the Paladins of the Order of the Wall.  I have often debated with DTB over the years the idea of having a Paladin based army, but it was never viable since there is a field allowance of 3 Paladin solos, and no other Paladin models.  Well, all that is changing!  A Paladin dragoon solo is being released as part of PP's 12 Factions of Christmas, and they have been included in the newest theme force, The Faithful Masses.  Imagine a bunch of chaff warriors (zealots, deliverers, etc.) and Paladins to bolster them.  Yesssssss!!  I've given both of them a turn, but I'm still working out how I feel... both of them are strong, good lists.  I've narrowed down my second choice to between Malekus and Sovereign Tristan Durant.  This month I got Tristan out, and I really enjoyed it!  Next month, Malekus' turn, and then I'll make a final decision... And this brings us to, drum roll please....

Announcements
The end of the year is fast approaching!  In Japan, that means that all Hell is breaking loose and we are all running around like chickens with their heads cut off, especially in my family... birthdays, anniversary, a very secular Japanese Christmas, all culminating in the busy disaster of getting ready for Japanese New Year... seems like there's hardly any time for painting, list tweaking, or playing, but we are going to squeeze in another meeting of the Fukuyama Gaming Club before the end of the year.  Saijo Gaming Club in the suburbs of Hiroshima City are also meeting once more before the end of 2017!  So here are the dates to save!
Fukuyama Gaming Club - December 17
Saijo Gaming Club (Hiroshima City) - December 10
Also... Some of our friendly Marines from the Iwakuni Air Base are going to the Las Vegas Open gaming convention, January 26-28, 2018!  It's at the Bally's Casino, and it's going to be three days of crazy, with a veritable tide of tournaments, narrative events, seminars... in short, everything!  Brought to you by Frontline Gaming, you should check it out if you're in the neighborhood, are looking for an excuse to get to Las Vegas, or would like to meet a few of the Iwakuni marines, some of America's finest! 

For our report today, I bring to you for the first time Leland's Cygnar army!  At long last!  Against the boys (and girls) in blue, I have decided to bring Sovereign Tristan Durant, hero of the recent Skull Island Expedition novel "Godless."  Durant is one of my favorite characters in the Protectorate along with Kreoss and Dartan... the good guys for Menoth.  The Protectorate is full of a lot of people who don't really care about the majority of the people in the country, seeing them as mere cogs in the wheels of faith (I'm looking at you, Feora).  But those three (Durant, Kreoss and Dartan) actually care about the little guy, and will go to great lengths to try and protect them.  I decided to try out another of the theme forces, the Guardians of the Temple theme which uses Flameguard units and solos.

And with that, I give you the forces for today's battle!  We rolled the Recon 2 scenerio, so Warjack zones on each side with an objective on each, and 2 flags in the middle of them.  I won the starting roll, and chose to go second, on the side that didn't have all sorts of terrain trouble!

Army list, Cygnar:
Pretty in Green
Nice green paint scheme!  I love it when people decide to deviate from the studio paint scheme. Keep up the good work, Leland!  This is a Heavy Metal theme list, which gives Leland an extra 2 inches on his deployment zone, some free models, and solos and Mechanik's get reposition 3.
 Warcaster - Major Beth Maddox
                    Defender
                    Ironclad
                    Firefly X2
                    Lancer
                    Charger
                    Sword Knights (Maximum)
                    Boomhowler & Co. (Maximum)
                    Journeyman Warcaster
                    Alison Jakes
                    Runewood
                    Murdoch
                    Squire

Army list, Protectorate:
Tristan, hero of the people
Would you look at that army?  11 months to go until the tournament, and the only model I need to paint before then (if I go with this list) is Tristan!  Yee-haw!  This is a Guardians of the Temple theme force, so I'll be benefiting by my Flameguard troopers getting Tough and cannot be knocked down as long as they are in B2B, and my Daughters of the Flame will get Ambush.  AMBUSHING DAUGHTERS!!!!  Fear them, for they are sharp and pointy!  That plus their anatomical precision ability will make them a force to be feared!
   Warcaster - Sovereign Tristan Durant
                      Reckoner X2
                      Vanquisher
                      Repenter
                      Redeemer
                      Revenger
                      Choir of Menoth (Minimum)
                      Daughters of the Flame
                      Temple Flameguard
                                 + Officer and Standard bearer
                       Pyrrhus, Flameguard Hero

Setup, Cygnar:
Capture the Flag?
Well, Leland has a little bit of terrain issues to think about in his setup, but with Archduke Runewood in there, he'll be able to mitigate the difficulty a little bit.  Runewood and the Sword Knights set up on the left behind the forest, trusting in Runy's March ability to get them through in good time.  Boomhowler and his boys, along with Murdoch, set up opposite them on the right, to the left of the lake, with Alison on the other side of the lake with a Firefly.  The rest of the 'jacks and Maddox clumped in the middle of the table, ready to charge straight at their flag.  And the little Journeyman, so far out of her depth, huddled behind Maddox, hoping for the Major to protect her!

Setup, Protectorate:
Tristan joins the Interdiction of the Dawn
Temple Flameguard in the center!  In Base to Base, for all their yummy bonuses that they get from Shield Wall and the Theme Force benefits!  Yeah!  Pyrrhus got tucked in with them in the second line of Flameguard, ready to help out where needed.  Next to them on the left I set one Reckoner, the Revenger, and the Redeemer, and on the right the other Reckoner and the Repenter.   Behind the front line, Tristan set up with the Vanquisher and the Choir, spread out to catch as many jacks as they could.  The Daughters stayed off the board, ready to Ambush any unwary Cygnarians that get too close to the board edge.

Our Story:
Beth Maddox, on orders from High Command, is infiltrating the border between Cygnar and the Protectorate, trying to get Reconnissance on the redistribution of Protectorate forces after the dissolussion of the Norther Crusade, when chance (or is it the will of Menoth) brought newly appointed Sovereign Durant with a force of Flameguard patrolling the area face to face with the Cygnarian warcaster.  Will Tristan be able to defeat and recapture the former POW, or will his gentle spirit give her the chance she needs to escape back to Cygnar lands?


Round 1, Cygnar
Go go go!
Runewood activated first, giving March to the Sword Knights to give them Pathfinder.  He then moved up into the forest.  The Sword Knights then ran forward into the forest.  The Defender, Lancer, Charger, Beth's Firefly and Ironclad ran.  The Boomhowler's did a kind of snaky dance/run to keep out of the lake, ending up near the zone behind the cloud.  Alison's Firefly walked forward, and Jakes followed it, casting Sidekick on it.  The Journeyman walked forward, casting Arcane Shield on the Ironclad.  Maddox moved up, cast Dauntless Resolve on the Sword Knights and Snipe on her Firefly.  The Squire whizzed and whirred and moved up behind Maddox.

Round 1, Protectorate 
A slow march up the field
To start things off, the Revenger, Repenter, and both Reckoner's ran.  The Temple Flameguard moved forward, splitting into three groups to stay in their Shield Wall order, continuing to get their bonuses from the theme, and Pyrrhus went with them.  The Choir moved up, and put passage on the left hand Reckoner and the Vanquisher.  The Redeemer moved up, and shot 3 incredibly inaccurate shots at the Boomhowlers, and managed to put some damage on Jakes and kill a Howler!  Woohoo!  First blood to me, then!  This may be the first time I've gotten to actually make an offensive on the first turn!  The Vanquisher moved up behind the Shield Wall.  Tristan moved up next to the Vanquisher and cast Inviolable Resolve on the Flameguard, bringing their ARM to a whopping 19, plus Tough!  Holy moly, these are the toughest Flameguard there has ever been!  Just wait until the Officer uses his mini feat!

Round 2, Cygnar:
Sword Knights on the Offensive
Beth upkept Dauntless Resolve on the Knights, and Jakes upkept Sidekick on her Firefly, and then Leland's turn began.  The Lancer ran to the corner of the cottage near the Repenter.  Beth moved up just behind the zone and cast Assail on the Ironclad, before Electroblasting the Repenter for minimal damage.  Maddox's Firefly moved in front of Beth for some security.  The Howlers ran forward and dug into the zone.  The Charger moved forward and shot the right most Reckoner for 2 damage.  The Defender walked behind the flag and also shot the same Reckoner.  The Journeyman moved up "a smidge" and put Arcane Shield on the Charger.  The Squire move up and cowered behind Maddox... who knew that a robot could be so afraid?  The Ironclad also moved up a smidge and stood around looking intimidating.  Runewood again gave March to the Knights before moving out of the forest.  The Sword Knights ran around the cabin and one managed to make it into melee with the Repenter.  Jakes' Firefly ran forward, and Jakes herself moved behind the Howlers.

Round 2, Protectorate:

Flameguard, holding the center
First things first, Tristan upkept Inviolable Resolve on the Flameguard, allocated two focus to the Reckoner that got shot up, and two to the little Redeemer that was facing an angry Firefly.  Then, the fun stuff... AMBUSH!!! Oh yeah, it's Daughter time!  They came in on the left board edge, ready to charge in and try and kill off Jakes... if they could do that, then that Firefly on the move won't be any more of a threat.  And so they lead off my turn, 3 charging into Jakes and the other three fining Howlers to poke at.  Jakes managed to soak all the damage from a combined melee attack with some focus, but the other three all killed their targets due to anatomical precision.
Pokey death
 The Revenger moved to the edge of the forest, hopefully able to make use of it's arc node next turn.  The Repenter did indeed charge Jakes' Firefly, dealing a whopping 6 damage... oh well, it's better than I expected!  The 3 Flameguard groups moved up, and the officer laid down his mini feat... hello, ARM 22!  Good luck getting rid of them, swannies!  The Choir moved up and prayed for BATTLE on both Reckoners and the Vanquisher.  The undamaged Reckoner took a shot at the Charger and did a respectable 12 damage.  The Vanquisher also took a shot at the Charger, but missed.  Being an AOE, it still hit a Howler and a Flameguard, doing no damage to them but setting them both on fire.  The Repenter squished the Sword Knight foolish enough to get into base to base with it, and then waited for the upcoming hurt to be brought.  And now, the crux of my plan, saved for last... the damaged Reckoner could see Maddox peeking out from behind her Firefly guardian.  She was well within range, and she had NO FOCUS on her!  I could end this game quickly, and all I needed to do was roll a 10 on three dice... which I should have been able to easily do... but did I?  NO I DID NOT!!!  In fact, I rolled a 4.  That's right... a four on three dice.  Go ahead an do the math... that's 1, 1, 2.  Oh man, stupid Reckoner!  Are you going to get charged by that Iron Clad next turn, and boy, do you deserve it!

Round 3, Cygnar:
Cygnar bites back
Maddox upkept Assail and Jakes upkept Sidekick, while the fire on the Howler went out without any damage, and the round began.  Runewood walked forward and gave Path to Victory to the Sword Knights.  The Lancer attacked the Repenter but failed to damage him, and then the Sword knights stepped up.  They didn't manage all to get charges in, but several made it to the Repenter, and one made it to the Objective, dealing 9 damage to the 'jack and 5 to the objective.  The Ironclad beat up on the Reckoner, leaving it with only two damage boxes.  Maddox moved up into base to base with the flag and FEAT!  If only she had done that before the Ironclad went, the Reckoner would be nothing but scrap!  The Firefly charged in then and finished off the broke down Reckoner.  The Charger took a look around and turned tail and moved back behind the safety of Beth (hahaha), and took a shot at one of the Flameguard, who proceeded to shrug the shell off like it was nothing!  The Defender moved B2B with the Charger and shot the Vanquisher for minimal damage.  Boomhowler & Co. let loose a bloodcurdling howl and charged several targets with their assault ability allowing them to shoot as they charged in at the Daughters, Flameguard, and the Redeemer.  Boomhowler himself led the way by MISSING THE DAUGHTER HE WAS CHARGING WITH ALL ATTACKS!  Oh, yeah!  At the end of everything, all the Daughters were safe (it's hard to hit DEF 14 in melee) the Repenter took another 11 damage, and one Flameguard was destroyed despite being as hard as a 'jack.
Two on one, eh?
 Jakes took a swipe at the Daughters crowding in on her and killed two of them.  The Squire, who had yet to do anything this game, continued to do nothing but cower behind Maddox.  The Journeyman Warcaster cast Arcane Shield on Maddox and then hid behind the Defender.  Jakes' Firefly ratcheted it's arm back, ready to put the final touch on the Redeemer, when Leland's clock went off, bringing this game to it's end.




Conclusion:
Victory for Menoth!  As Maddox and Tristan finally closed, the unmistakable jangle of mounted troops floated across the field, several units of Exemplar Vengers riding to support the Sovereign and his forces.  For one moment Tristan looked over his shoulder, Veritas held ready to strike.  He glanced at the approaching Exemplars, then back to Maddox before lowering his weapon and mentally commanding his 'jacks to stand down.  "Go," he said, pulling off his mask of office and gazing at the former POW.  "Hurry!  Before they get here!"  Beth glared at him, expecting foul play, but when their eyes met, all she could find was sincerity.  As the Daughters of the Flame and Temple Flameguard repositioned to form a protective wall around the young caster, he gestured frantically towards the distant Cygnaran boarder.  "GO!" he said again, more forcefully, and this time, Beth turned, calling her remaining troops to follow.
This is going to hurt!
Hmmm, Tristan seems like he could be a lot of fun!  I didn't get the chance to feat with him, but I'm loving the ambushing Daughters and the tanky Flameguard!  Thanks for the game, Leland!  It's difficult to get used to playing on a death clock, but it is a necessary skill that you can only acquire one way... practice!  I had a great time, and the boys (and girls) in blue...er, green.... look great!

Tuesday, November 14, 2017

Widower's Wood, Chapter Three

Hey there, everyone!  Sorry for the long break between posts.  What can I say?  When your family travels over 5,000 miles to spend some time with you, you put everything else on hold!  So, a look back at what's been going on with the Fukuyama Gaming Club since the tournament.  What an amazing tournament we had!  I can hardly wait until next year to meet everyone again.  Thanks to everyone who made it down and took part in the fun.  Our next gaming day was October 29, and I tried out the first of a couple of different casters to see who my picks for next year are going to be.  Right now, I'm leaning towards the Testament of Menoth and either Soverign Tristan or Intercessor Kreoss... but there are so many that I want to work with... Malekus, Durst, and Thyra are all in my "want to use" list.  On the 29th I got in a couple of games with ToM, and I LOVED him!  So, I think he's definitely in!

But before we get into another great year to tabletop battles, it's time for a little breather, and chapter 3 of our Widower's Wood Campaign!  Our continuing quest to save the wood from the ravages of a water fearing, crazed Gatorman Witch Doctor.  But first!

Announcements:
Not too many announcements this time... the next several meetings for the Fukuyama Gaming Club are as follows...
November 19
December 17
And that takes us into next year... holy crap!  Is it really that late in the year already?  Ugh, where did it all go.  Anyway, we'll be getting in some Warmachine/ Hordes games, probably a little more Widower's Wood since, you know, it's awesome, and possibly some other small games.  Feel free to pop by and grab a game!
Next... this is more of a public service announcement... No Quarter, the Privateer Press bi-monthly magazine, has changed!  It is now No Quarter Prime, and it is chock full of awesome.  Mine even came with a little model of Eilish, a member of the Black River Irregulars who also does a cameo in the Strangelight Workshop novel Wicked Ways, and I will NOT say no to that!  Anyway, check out the new magazine (and the novels), it's good reading!

The Story So Far...
Last time, our intrepid heroes saved the Mist Speaker of a Bog Trog tribe in an attempt to convince the Trogs to help them find out what Rasheldonak is planning.  As they make their escape from the Gatormen that had been herding the Trogs, the Mist Speaker tells our great leader Olo that Rashedonak's bokor's are about to start a ritual to make an army of Shamblers.  So, looks like it's up to us to stop them!

We've heard that this is one of the hardest chapters, so fingers crossed that we can get through this in one piece!  We'll be using two new pieces this time around, a ritual circle and some bone piles... should be some good times.

DTB retained control over Olo, Leland continues his work with the enigmatic Vaskis, and I kept on with my darling Agata and since there were only three of us this time, Skarg got handed over to DTB.


Chapter Three:  Bring Out Your Dead
Once all the Trogs were safe, the Mist Speaker appeals to Olo, the group "good guy", to help liberate the rest of their tribe.  Rasheldonak is using them to dig up as many corpses as possible for his Bokors to use to raise an army of Shamblers.  And these shamblers will help him to take over the entire Wood!  Though Vaskis was against it, the others realized that saving the Trogs will be one step closer to saving the Widower's Wood, and head further in to the wilderness to assist the enslaved tribe.

More trogs, grumble grumbel.  But stopping an evil zombie making ritual seems like it could be fun!  I have a feeling that the difficulty that we heard about is an unending swarm of shamblers coming to eat our BRAINS!!!

The board is set and ready, so off we go!  For this chapter, our four heroes have to kill the Bokor and interrupt the ritual by destroying the circle.  Once two of the bone piles are destroyed or the Bokor is taken to half his health, the finale is triggered, spawning two Club Gatormen.  We've got 10 rounds to get this done, so we've got to bring our A game!  To destroy the ritual circle, you need to pass an Intelligence 13 check, so we sent Olo off to take care of it, and Agata went with him to put the hurt on the Bokor as early as possible.  Skarg was tasked with trying to keep the shambling horde off of our backs, and Vaskis was going to fill in as needed.  Maybe this time we can actually get a hold of one of the side quest cards on the board!

Alright team!  Let's disrupt this ritual!
The heroes started out in the middle of the board.  The Bokor was across a square of immpassable terrain, so we would have to go around through some forests to get to him.  There were two side quests on the table at opposite ends, and WE ARE GOING TO GET ONE TODAY!!!  Plus, four bone piles that are going to make zombies every round while the Bokor is active and unoccupied with one of the heroes.  So we need to destroy them ASAP.
First off, our event card for round one!  Wouldn't you know it.... I mean, could you even guess... Menacing Ripples AGAIN!!!!!  Argh!  The bane of last game.  Okay, okay, all we have to do is not tie on the roll for who gets the spawned gatorman.... HOLY CRAP WE TIED AGAIN!!!!  Hahahaha, I can't believe it!  Ugh.  Okay.  Everyone got into position to do some damage next turn.  Olo set some traps to kill anything that moved into his square, and Vaskis did the same with his new spell, the Sunhammer.

And boom!  Both Vaskis and Olo managed to wipe a couple of the first swarm of Shamblers off the board.  Several more were just knocked down, but it was a great start to our game!

Agata managed to destroy one of the bone piles on the way to catch up with the Bokor... with her mighty power to move through rough terrain as though it was open terrain, she should be able to make it to the Gatorman next turn!  Vaskis began to lead all the Shamblers and Gators on a merry chase around the forest on the right side of the board... as long as he keeps them busy.

Piggy Power!  Agata got a charge off and dealt 3 damage to the Bokor, launching us straight into the final.  Wow, this is the first time that we've been this ahead of the game... third round in and we are on the final!  The best thing is that though we spawned the two Club Gatormen, we don't have to kill them, just avoid them until Agata can finish off the Bokor and Olo can take down the circle.

Well, well, well.... Vaskis, as he made his way around the forests, managed to pick up this lovely gas mask!  Great work, Vaskis!  Our first Side Quest of the campaign!  (Due to some group discussion, we changed the Side Quest to Article 1135 to avoid a rule that we wern't sure on).Skarg decided to make a run for the other side quest... we'll see if he can get there in time... six rounds to go. 

Another Menacing Ripples card, and since we were out of Gatormen to spawn, one of the Gatormen closest to Vaskis activated... no problem!  Vaskis has his side of the board well in hand!  And with that, Olo unleashed upon the shamblers around him!  Abilities and feat cards, and Olo was literally standing on a pile of dead shamblers, ready to come across and destroy the circle as soon Agata could do in the Bokor.  And then he proceeded to get smashed by the Bokor and his stupid hand of glory!  If he hits you, then you lose a feat card!  But I need them to keep on track to kill him!  DON'T TAKE MY FEAT CARDS!!!

Skarg made it to the side quest card on the left side of the table, but was not able to make the intelligence check needed to find it!  Oh Skarg!  Why are you so oblivious!  It's right there!  Sadly for Skarg, he then got jumped by several bad guys, and wound up knocked on his ass in the corner. 

But in better news... it's Agata's turn to bring the pain!  I was down a couple of feat cards thanks to the Hand of Glory attack, but I still think I could do it.  On a nine or better on two dice, I would kill him outright.  Her first attack did one more damage, but there was one more to go... and BOOM!!!  Piggy power!  Agata takes down that scaly monstrosity, and paves the way for Olo to do his thing!
With four rounds to go, we were ready for Olo to take a try or two to break the circle.  Having the hightest initiative of the group, Olo went first.  If he failed to break the circle, then Skarg was going to try to drag his sorry corpse closer to us so that Vaskis could use his restorative potion on him.  But Olo, our mighty Olo,  broke the circle in one try!  Wow!  That was an amazing roll!  He needed a 10 on two dice, and DTB managed an 11!  And just like that, on Round 7 of 10, the game was over!

VICTORY!!!
Conclusion:
 Wow!  For a chapter that was supposed to be the hardest of the entire campaign, we crushed it!  This was by far the best game that we have had so far!  We had luck with the dice, and a good solid plan to get us to the end.  And!  We hit a side quest!  May next game go as smoothly as this one!  Leland looks like he's really starting to settle in with how to use Vaskis, and my piggy princess continues to shine as the melee power house that we need her to be!

Next gaming day is November 19th!  Come down to get in a game!